Can we chill on the image macros? Especially the Randy Marsh one that's a response to anything remotely cool - if I see that again I'm gonna have to ghost dad through the internet and choke a bitch.
I'm a complete noob and very new at this so please bear with me. So I am using 2014 3ds max to create a shotgun model for Fallout: New Vegas. In this verion of max they took out the lock pan/zoom function so I am using a workaround. I am using plane plus to use a plane as my background image. The problem is when I use this…
Well, using reverse-image-search on your reference, here's a video of the effect (at 8:50) https://www.youtube.com/watch?v=jdD8zDbp2Qo&t=530s This uses a mask inside the "portal" to blend with a cubemap, or if you want to get more advanced and have a "live" view of the next level then you can render the next level to an…
Does anyone know how you would render an image of an object's normals like in this video in maya at 3:08? http://youtu.be/o6FT35Rqkk0 Thanks in advance
If the issue is occurring in multiple browsers, then there's probably a larger problem on your machine accessing certain HTTPS domains. While polycount itself does not use a "secure" https domain, the domain that a majority of the images download from does appear to (this is the URL you mentioned before). Any user can see…
go ahead and pimp that third image as an in-line! the other pieces cry out to be complemented by their brother! table-breaking be damned, our bandwidth can handle it. aesir, space and shotgun have mostly covered the broad comments. i also like the first and third best, but i think a lot of that just comes from the second…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
*Skyshop Update* 1.07 is available now! What can we say, this release has been a long-time coming! It is by far the most substantial Skyshop release to date. Building upon Skyshop's leading image quality in Unity, localized reflections and a good cubemap manager are paramount to achieving high scene fidelity within dynamic…