Hello guys i recently switched to 3ds max from maya and i have a problem what would be the workflow for unwrapping an environment in 3dsmax? i've got all the shells but i can't pack those in 0-1 space because i can't select all my object and do a unwrap uvw modifier.. I have to attach everything?? this confuses me a lot…
Do you want to merge by layer? How about selection set or object id, material name? http://cganimator.com/csmergeby-powered-by-3dsmax-2019-custom-scene-file-data-stream/ https://vimeo.com/268536821
Hey Guys, So I've been developing this character in Mudbox. Export it an an FBX and have a play with it in 3dsmax, just to get a sense of rendering and rigging. Next day i do the same and continue to work on it it. Then this happens, I don't know whats going on but the textures on the diffuse have seemed to have gone a…
Making some tools using the MaxPlus thing from 3dsmax 2017. First impression : W.T.F. Have been very negative in view of the documentation, but having no choice to really dealing with it, looking for positive feedback (at least) from users then willing to speak about it then maybe give some assistance... Some critics here…
Hey guys, I've recently switched my workstation to a different desktop and i've just finished installing all my programs and plugins. There's one thing that i can't wrap my head around though and that's hotkeys inside 3dsmax. I've always had a hotkey for inside the UV editor so that when i press 's' when i have an edge…
Hello , I have a problem right now with the FFD modifier in 3dsmax .... I have a scene with different objects and I was always able to modify all of them together , selecting them all , applying a ffd and then move the control points ... after I installed win 10 I had to reinstall programs and all , so today when I go work…
First time i'm using the projection modifier to create a normal map and I seem to have some weird issues... I've created a lamp, started with the low poly version and basically duplicated it and changed it into a high poly model / added details in 3DSMAX. After that, I simply placed them on the 0,0,0 xyz location and added…
Hey guys, There was a feature I always wanted in 3dsmax but never actually found anything acceptable as a substitute for and that is an actions history window. I really like to see what actions I am doing to prevent accidentally moving and doing collapses and welds as I try to work fast. I know you can open the maxscript…
Hey everyone, I was wondering if anyone had some shortcuts on skinning and rigging in 3dsmax. By far for me, this is the most tedious task before I animate something. I'm use to rigging with CAT and rarely biped or bones. All are equally and ridiculously challenging. Till this day I've must of rigged over twenty models and…
Ive created a model in 3Dsmax 9 and am importing it into UDK (the new one) there is no real problem until i apply the normal map ive created and then i see some bad shading going on where ive flipped my UVW's in max. here is a picture of the effect; here is a sample of my UVW's showing that ive flipped half of them and…