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Unwapping (packing) an environment in 3dsMax (multiple objects)

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bob3636 polycounter lvl 12
Hello guys i recently switched to 3ds max from maya and i have a problem what would be the workflow for unwrapping an environment in 3dsmax? i've got all the shells but i can't pack those in 0-1 space because i can't select all my object and do a unwrap uvw modifier.. I have to attach everything?? this confuses me a lot because in maya i could simply open the editor and do the packing!! thank you and i hope someone can help me.
Bob

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