Hey guys, I'm a student due to start my final year project at university. My goal is to create a game environment in UE4 and I was looking into using dDo. This is going to be something for my portfolio and the aim is to make me as employable as possible by the end. My concern with using dDo is that I'm worried that it…
I'm a noob, so sorry if this is supposed to be really simple. following a tutorial, I created a flickering candle flame material. Now I need to add this candle flame to the wick of my candle mesh. but....how do I actually do that? All the tutorials I saw only were for UE4 and I can't find the particle systems in UE5. It…
Hi guys thanks for the reply! I wanted to give more context and post the update: the game is simply diving for fish to collect, then sell them to purchase upgrades to reach the bottom. So far I have 3 zones created with (hopefully) their own unique feel. My limitations are through using Unity's URP where certain post…
Jaco: heya, my site has a bunch of other shots of her, wires, pcounts, etc... Thanks for the comments! sectaurs: Will add more fading and stains to the jeans. Gotta also come up with a better angle for her. tulkamir: ya, his teeth also change shapes all over the place in the comics. I really don't know what they're made of…
Looks like you're rocking the Legacy dDo which is freely available. The new DDO I believe requires a fresh dowdnload and a license. If you bought the original dDO before they released the new DDO, you should have a free upgrade license under your account.
Since the legacy 5.3 version of dDO is free now, I thought I'd start trying it out before the new version of dDo with the Quixel suite comes out. I just can't find any documentation about the program as it currently exists. I'm watching Quixel's provided dDo tutorials for the older versions and the guy is using a "work…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Wrapped up my entry for the flipped normals challenge this past weekend. I'm probably going to put this away for a week or 2 and see if there's anything else I can add/edit before adding to my portfolio. I've already got an idea for another pose with the cat
I kinda don't get the difference between ddo and ndo.Does ddo include the features of ndo and other stuff or its just for assigning and altering material types rather than texture maps?or its meant for different ppl working on one scene and ndo is tailored towards personal use. I don't like the fact that ndo/ddo work with…