Hey guys,
I'm a student due to start my final year project at university. My goal is to create a game environment in UE4 and I was looking into using dDo. This is going to be something for my portfolio and the aim is to make me as employable as possible by the end.
My concern with using dDo is that I'm worried that it won't show case my ability to texture and dDo might come across as a bit of a crutch to potential employers.
Would this be the case?
Thanks guys, any help would be greatly appreciated!
Replies
I think good art is good art, be it made in Paint, or in Photoshop. But simply make a Cloud render in Photoshop doesn't make it good art. Hope that makes sense...
Just don't become one of those artists who slaps random dDo textures onto an asset and says "its done". Human authoring afterwards for finesse is always a good thing .
Appreciated!