My first ever (serious) Mudbox sculpt. It has a bit of artifacting at the blade's edge, which is partially the normal map but also something wrong with that part of the mesh as I sculpted. I'm still pretty new to Mudbox in general and am still learning. I've only used it three or four times total, and only tried to do a…
I cant seems to grasp this POV in zbrush. Could someone tell me, how much should i set up POV settings, when sculpting realistic characters and portraits? Also i read the in Zbrush camera settings are kinda weird, so how do i check up in Maya, if my sculpt is correctly sculpted? What Maya POV settings should i make? I read…
Hey Guys, I started this not to long ago. I'll paint the textures for the low poly version but for now, check out these zsculpts. It's my dad and I made it for Fathers Day. =)
Hi everyone, I’m a Junior 3D Artist currently looking for opportunities in game development. I work through the full asset creation process:– Modeling (Blender)– High-poly sculpting (ZBrush)– Clean topology and optimized low-poly meshes– UV mapping and baking– PBR texturing (Substance Painter)– Basic Unreal Engine…
Hey guys I'm taking a self study class at my school I was hoping to create a 3d model of this Character. I've started on the base figure in which to build the character on, however i've never really sculpted a female before and i'm running into some problems. First of all my base mesh dosn't support the breasts, so i'm…
Thanks! I'm pretty busy with classes, but my goal is to do at least one sculpt per day. The next few (read: probably two) will be skull studies. Made this one from ref, without following along with the tutorial: The tutorial I followed for the previous sculpt didn't include a mouth, so by the time I realized my sculpt…
Oh shit! Nice revive @wirrexx haha, thanks for taking your time to play around with the bakes! Yeah, one of the biggest takeaways from this thread is that you can't run a mediocre sculpt through gradient maps and a nice stack in photoshop and expect good results. I was looking at tutorials from Faf and Orb etc a couple of…
Hey everyone! Im still very much a beginner when it comes to sculpting faces but Im trying to improve it. Thats why im currently working on a project to sculpt a Tom Holland likeness study in ZBrush. I feel like the general anatomy seems fitting but i cant seem to get his feature to resemble him accurately. I do not know…
https://www.youtube.com/watch?v=N7ffvTBjk4U&feature=youtu.be Made a Zbrush sculpt of Sam Nassour's Baboon sketch, really enjoyed modeling such a fun concept! Check it out here! https://www.artstation.com/andrewmgillogly Sculpted in Zbrush, Rendered in Marmoset Toolbag with some Photoshop elements
So I've started a personal project of sculpted, Naughty Dog type, tileable textures. The goal for the moment is to get a stronger handle on environment texture sculpting and realistic material definition while building up a texture library. After I've got a few more that fit together I'll probably start building modular…