Hello, Some time ago I published photoscanned pack on AssetStore (http://u3d.as/fkf) After time I learned more efficient way to create models and I decided to make a huge upgrade to my scanned rocks(http://u3d.as/cCd) and now I'm upgrading this pack using what I learned, during this process I'd like to hear you opinions…
Note: This project was completely a while ago but it took a while for me to get an okay from to post about the development of this project. Its a pitty that it was done as a flash game in a time when the platform lost its glory. But I hope that you enjoy this write up and screenshot collection of behind the scenes as I…
I'm having an issue in 3DO where the camera appears to be rolled 45 degrees, making orbiting around the model (for example orbiting on the Y axis) very difficult. However I can't confirm that the camera is rolled since I can't actually see the world axis for comparison. It could be that model itself is being rotated oddly…
I am 3ds max hobbyist who have some 3d ADULT themed max models that need rigging upgrade to make my life as "animator" easier. This job should be a fairly easy/quick for anyone with experience in 3ds max rigging. Remember, all characters i have are already rigged, i just need someone willing to go beyond basic rigging and…
This script is awesome! However I keep getting errors with it: --Runtime Error: Attempt to access deleted scene object Line 226 is highlighted I'm using 3ds Max 2012 sp2 with Xoliul's Viewport Shader 2.0 (which is also awesome). I thought I got it because I had hidden objects in the scene but I got it even with no hidden…
i'm having some difficulties perfecting a weapon i'm modeling for a troll. its a rock candy mace. heres some refs and concept: been messing around with compound/scatter object in max and this is the best i've come up with: i'm not too pleased with it, and i'm not familiar with modifiers too much--anyone got any suggestions…
I expect threads like this already exist but I cant find any after a quick search. So i'll start one. I was made redundant from a games company a few weeks ago...BOOOO! So i've been looking at my options. Applying for other jobs and putting out the word that i'm also available for freelance work. I've had a few replies but…
Hi there! It's amazing! I'm enjoying about 3 hours testing it. But now i have a question. Did it become possible to use gradient map or mb other methods in order to rotate pattern pf material? I have mesh with uv shells lying with angle (~30 degree) and pattern too
Hi, I've tried with VInterpTo and FInterpTo and the result is the same as Move() function or maybe even worse. I've captured a video clip [ame] http://www.youtube.com/watch?v=4k8mtRXVAJo[/ame] . This is the source code I'm using: Because VInterpTo and FInterpTo are with ease I've made it with FInterpConstantTo local vector…
Title says it all. I re-imported a new version of the mesh (same vertices and UVs but simply re positioned) and it stops displaying any textures in 3Do. I tried to refresh, to save project and reload. Nothing. Reboot Photoshop. Nothing. Reimport the original Mesh. Textures return. Nothing wrong with the mesh. I can create…