I have a problem with 3Ds Max 2020 where as the model will start to Zfight whenever I inset a face or when I resize the face that is inset. See video for explanation. Video here: https://www.reddit.com/r/3dsmax/comments/flvuxj/zfighting_in_3ds_max_2020_on_inset_face_and_when/ Is this intended behaviour?
Hey I am new in this platform and I usually do a lot of spam on other social medias then I will start here showing what I have done in 2021 I hope you like it and if you have a critic it is ok I do game art and sculptures for 3d print well I hope you enjoy it
i'm trying to get maya's new humanIK rig in our game pipeline. previously we did custom rigs and used character sets with clips as a port to our game engine. worked fine, but mocap data was too hard(at least for me) to bake on the rig. for mocap data the humanIK rig(from motionbuilder) seems pretty solid in maya 2012.…
Hello All! I have a question, I am using zbrush 2021 6.6 and I tried to import a retopo low poly mesh onto a high poly for projection purposes, at first it worked correctly and asked whether if i wanted to reproject the high poly details to the imported low poly mesh but after a few projections,when i import, the OBJ…
I'm going to stretch the rule a bit since the game I played the most this year got release on October 25, 2011. But Battlefield 3 is the only game I keep playing on a daily basis. Dice really released a multiplayer master piece with that opus. As for 2012 goes : Natural Selection, Dishonored, Chivalry and DayZ will stay in…
The max 2012 planar map. When I hit align to normal it is not aligning the planar map to the polygons normals I have selected! :mad: Like in previous versions of max where it worked perfectly with 'averaged normals' I tried resetting the transforms through the hiearchy tab of all my objects. I tried resetting pivot points,…
Hey everyone, I'm new to 3ds Max 2012 (and generally 3ds Max past 3ds 7) and I'm having serious issues applying textures/bitmaps to selected polygons. I'll select the polygon I want to apply the bitmap to, go into the material editor, make sure both the material slot I want to use and the polygon have the same map channel,…
Hi, I am lurking on everybody's work since a while, (especially the waywo thread) and now I am asking a question: I am working on a character in 3Ds max 2012 sp2, I modeled a guy with a few polygon with alpha transparency, and there was a first problem. Some of the polygon seem to have normals reverted. I switched from…
21:10pm Wednesday, 26 May 2021 (AEST) Melbourne VIC Snapped this at max zoom via a "Galaxy Note 8" knock off, bought for $600AUS from the interweb :p After recording the lead up too full lunar eclipse standing on the backyard deck freezing my man boobs off for about 15mins, thank you very much! But still...so f'ing…