COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
I have taken the time over the last 20 years to try and learn the basics of character animation. I can do walk and run cycles( not great , but passable). I would love to be a great natural talent at animation but i am not lol i can a get a walk or looking maybe 75 percent ok, but then I can't seem to improve it any more I…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Greetings all, This "might" sound odd but I'm looking for someone experienced with 3D animation (particularly with bone rigging and animating) for 2D based and eventually 2.5D based games (as the team and our portfolio grows). This is a new team formed under Key Jay Compound LLC. You will be utilizing a software called…
Hi everyone :smile: I am a VFX/Animation artist and I always aspire to share and learn knowledge from the art community. Polycount seems a wonderful place to showcase work and share knowledge. As my first post, I would like to post my recent FX animation work here for critic and feedback. I have crafted a stylized…
I am looking for a 3D artist able to create cartoon character also rig + animation. Constraints are 3500//5000 tri and 512x512px diffuse for Unity-PC engine. Here is a preview of the character + dog : http://www.pressfire.no/image/screenshots2/0/877/1017/ss1_thumb.jpg There are many other characters to create. We provide…
Hey there, In the next two months I am going to be losing my current job, so I am the lookout for any animation work. Due to having little professional experience I am willing to help unpaid on any projects you may have going on to gain some experience. I believe my current skillset can be put to good use my someone, I am…
Hey, guys, My 2nd Maya book The Game Animator's Guide to Maya is just about done. I'm going to have a color insert in the middle of the book for people to display their art. I'm also going to have an animation gallery featured on the book's CD. I've posted about this before, but this is my last call! I need any one else…
Killing, My Friend http://killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top
movie realism and stunts of classic action movies. The game pits four action
movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis.
Each map is made up of cliché movie…
Hello guys, I'm using Maya, Substance painter and UE4 to create my game assets. However, is it better to modelling, texturing and animating? or modelling, animating then texturing in the end? I'm kinda confused and honestly I don't know if it has a difference between both. Thank you :)