Hello guys,
I'm using Maya, Substance painter and UE4 to create my game assets. However, is it better to modelling, texturing and animating? or modelling, animating then texturing in the end?
I'm kinda confused and honestly I don't know if it has a difference between both.
Thank you
Replies
But you better be darn sure your UVs are locked in if you're modeling, THEN animating, and texturing last. You can't move UVs without breaking the rig most occassions.
If you find out you need to add or remove geometry later on so the model animates like you want it to, and you have already gone through UV'ing or texturing, you'll have to redo a lot of work.