Hello Polycounters. Im Autocon, new to posting on the forums but having been reading all the great info many of you have been posting for a while. Student of Art Institute San Diego, CA and always trying to improve and heard geat things about comments given to classmates that always helped them improve so I thought I would…
EDIT: Hello, people from other regions of these vast internets! Please read this before you make too many speculative forum posts and such: * My models are loose interpretations of the designs seen in the group shot from the comic. They are not meant to be exact copies. Other models people have posted may follow different…
With the new consoles and high end video cards coming out on a yearly basis; would you say that triangle counts no longer matter? I've heard from various conversations that most consoles and high end PC's can easily push over a billion poly's on the screen. Would you say that is true? What would be the limit for say a…
the pc bathroom is a collaborative 3d modeling activity inspired by the pc stall thread. there is no end in sight with this activity, the aim is to have some fun and create something collaboratively using dropbox. together we'll model the bathroom of polycount. dropbox is a free and easy way to share and store your files…
Ting teeny update.... Not that it's a big deal or anything but we figured we would update you guys on even the smallest of news. Honestly, it's so minor we don't know why we are even writing a news post about it. Of all the unimportant things to fill the community on this has to be the the most trite and paltry bit of news…
Hey there, I'm in a bit of a tricky situation right now and I could use some advice. I am a Canadian high school student graduating soon and I have been self teaching 3D myself for a while but I realized it's going to be impossible to find work in the states without a degree for a Visa. I spent the past few days looking…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
So I messed up the naming convention on my last post because I didn't see the sticky... but I'll abandon that one, dump what I have again and keep this one up to date. Some creatures I made while learning ZBrush: The bows from the game Toxologic (Check it out): And my most recent three things: I can post wireframes if you…
Since I'm just an indie dev, I didn't think my offer falls in line with the full time jobs posted in the other board. Please move this if I'm wrong. Anyway, I've been developing an iOS game in my spare time over the past few months. The engine is just about complete, so it's time to start finalizing assets. Most people…
Hi guys, Full Disclosure - I'm head of marketing at Viewly currently but I've been lurking here since my gamedev student days :) I wanted to introduce you guys to what we are building, which is a blockchain based video platform for higher end content. In particular we want to fix the injustice of someone who spends an…