Hello Polycounters. Im Autocon, new to posting on the forums but having been reading all the great info many of you have been posting for a while.
Student of Art Institute San Diego, CA and always trying to improve and heard geat things about comments given to classmates that always helped them improve so I thought I would do the same.
Anyway I was saw this concept of a this shield, belt buckle or building thing(not sure exactly what it was meant to be) on the SC2 website and I thought it would make a cool shield that I could model edit into World of Warcraft. Since I wanted to use it as a WoW model I kept it around the same tri count as other weapons in game. Checked out about 5 diffrent weapons and they all ranged in Tri count around 1k, this was the adv for more detailed models. Tryed to keep this in that range and ended up with 709 tri count. Going to use a 515x512 for the texture as most of the new more detailed weapons use this it seemed.
Would love some harsh crits/comments. I honestly dont care if you think my work sucks and you are brutally honest with me. Only way I will learn if people are honest with you. To many times in school most comments from other students is "its good or it looks nice" for everyone's work since there your friends its hard to tell if its actually good or if your totally doing something wrong. I am guilty of this too though during class.
Sorry for the TLDR post
Anywhere here are some different views of the model and the concept art from Starcraft2.com. Thanks for all crits/comments and I will try to keep this updated, just need to get a new wacom so I can get some color on this
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otherwise there isn't much to comment on since blizzard work is about texture work imo.
but you havent really given much to critique about anyway... like kawe said, that edge loop in the middle of those 3 shields probably doesnt need to be there and im not quite sure what those extra edges on the sides of the shields (in the central area) are for either.
Need as in:
- Deformation
- Vertex lighting
- Definition
- UV Mirroring
did I forget something?
Only thing I see from first glance is a few extra polys on the outter leaves of the shield.
I could definetly see a cool animation with this. the holder, gives it a quick, firm single shake, then the three outter leaves extend and the center triangle enlarges slightly by a sheet of material coming out from behind it.
Going to try and get it UVed tonnight so I can start texturing it after my full day of saturday class (never any fun : /)
Here is a little updated pic
Not trying to do the whole "OMG LOOK BLIZZARD I CAN DO STUFF LIKE YOU HEIR ME!" either. Mainly just for fun a good texture practice.
and if this is purely texture painting practice then maybe you should of posted when you actually textured it