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pc bathroom

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polycounter lvl 18
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killingpeople polycounter lvl 18
the pc bathroom is a collaborative 3d modeling activity inspired by the pc stall thread.

there is no end in sight with this activity, the aim is to have some fun and create something collaboratively using dropbox. together we'll model the bathroom of polycount. dropbox is a free and easy way to share and store your files online.

the bathroom begins as a very quick and simple blockout that has been broken into 4 main parts. participants will check out an area of the bathroom and have 4 hours to edit and update the files to our shared folder. rinse and repeat.

pc_bathroom_00.gif

to participate,

- install dropbox onto your computer, it's a very painless process.
using this referral link will hook me up with an additional 250 MB of bonus space:
https://www.getdropbox.com/referrals/NTE5MjE5ODk
- pm me the email address you've used so i can invite you to the folder

after accepting the invite to the polycount folder, you will be given access to the files:

pc_dropbox_00.gif

- post on the forum to check out an area
- import the most recent obj for the area into your package
- model any changes under 4 hours
- export the changes without changing its scale
- post your update

---

CHECKING OUT AN AREA:
post in this thread if you'd like to check out bathroom areas. check out one area at a time and keep the changes you make within the frames. don't check out areas that are already checked out. you'll have 4 hours to post an updated obj after your post. if you go over 4 hours, it will offically be null and void and others can check it out, and you risk losing any work you had done to the area.

UPLOADING YOUR UPDATE:
export your file to an obj file format and move it into the polycount exports folder found in your "my documents" folder. don't change the scale of the obj. follow along with the numerical naming convension. just add to the previous, *_000, then *_001, *_002, and so on.

here is the unit information i've used in the scene:

pc_bathroom_01.gif

then, post a screenshot of your update to show us. you can place the image inside of your "public" dropbox folder. right-click the image > dropbox > copy public link.

note: we have equal access to the polycount folders. this means all members can add, edit, and delete any of the files and folders within. once a change is made, the members are instantly notified from the taskbar and the files will be synced to their computer. be sure to wear a condom.

we're trusting you not to be an asshole. any deletion or overwriting of other people's bathroom files will get you removed from the folder, sorry, no love for that kind of heckling. older file revisions will be deleted to conserve as much space as we can, we'll keep upto the last 3-4 updates for each area. dropbox does protect the files with rollback features and i'll be backing them up locally when i think of it.

---

here's an example scenario of what we'd see happen with the area 3 folder:
- area_3_000.obj - the blockout i've made
- area_3_001.obj - (by someone) added toilets
- area_3_002.obj - (by whomever) added turds floating in the toilets
- area_3_003.obj - (by me) edited in broken toilet seats
- area_3_004.obj - (by some dude) added a plunger
and so on...

---

i don't have any smart ways of organizing texture work, so i just want to avoid that and just stick to modeling stuff. keep the polycounts mid-poly and logical, just use enough to define the forms.

if we do get as far as wanting to texture stuff, we will most likely only use diffuse/color maps.

---

this isn't an offical polycount thing, i'm not an admin or mod or anything, so don't expect anything from me or them with this. this is not a mod or serious project, it's just for fun. i actually expect it to crash and burn in a glorious display, but i think it will be fun to watch and be apart of.

feel free to share any problems or ideas you may have.

i'm interested to see what happens.

Replies

  • Firebert
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    Firebert polycounter lvl 15
    i love it... let the madness begin!
  • jocose
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    jocose polycounter lvl 11
    lol, it would be pretty cool if we could have this viewable via a 3D web plug in.
  • rooster
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    rooster mod
    do you need to 'check out' a specific bit of the bathroom? how do you avoid that annoying thing of two people editing one thing at the same time

    im totally up for contributing, but i might stick to props to make it simple :D
  • JasonLavoie
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    JasonLavoie polycounter lvl 18
    ha ha ha, awesome KP.

    Can't wait to see what comes out of this.
  • killingpeople
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    killingpeople polycounter lvl 18
    rooster wrote: »
    do you need to 'check out' a specific bit of the bathroom? how do you avoid that annoying thing of two people editing one thing at the same time

    ya, the idea is that checking out a bathroom section will prevent two people from editing one thing at the same time. props are a great idea for not having to rush, it still may help to grab the files so you can make sure your prop is to scale and nobody has to adjust it for you.

    when someone wants to work on a section, they'll post in here, "i'm checking out area 3" or whichever one, everyone will know you're working on it and you'll have 4 hours from the time of your post, to post an update on that section. if you go over the 4 hour time limit, then that section will become available for others to check out again and they can post to check it out. essentially we can have 5 people working on the bathroom at one time; areas 1-4 and the ceiling. i don't expect to have more than that working on it at one time. ;)

    so far only two people have been invited access to the polycount dropbox folder. once you accept the invite, you should be able to see the members via the dropbox web interface. i'll be heading out for a birthday soon, so i won't be online for a few hours and won't be able to send out invites until a little later, but i'll try and set that up asap.

    -kp
  • arrangemonk
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    arrangemonk polycounter lvl 15
    i would join if a virus didnt kill all my exe files lol
    i hope this thingy s still there when im done recovering everything

    edit: this may take a while because the anger killed my immune system and i caught a virus myself and im sick too
  • Snader
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    Snader polycounter lvl 15
    ooh a collab. i like collabs
    what spec's are you/we aiming for?
    also - area 4 is the entrance right? but what's area 2 used for? loitering? it might make sense to have some stuff there too - like urinals for the mostly male crowd here or a trashcan etc
  • killingpeople
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    killingpeople polycounter lvl 18
    Snader wrote: »
    ... what spec's are you/we aiming for?
    like i said in the first post, there is no end in sight. to expand on that comment more, i'd propose it be left open for the community to decide.

    i think it'd be best if we shot for something mid-poly, for right now, which is to say, just use enough polies to describe the forms.

    others could always clean up your geo on their turn anyway, so don't be surprised if that happens. if there was an outcry about the change and people didn't like it, mob rules, and we'd just go back a revision. i'll leave the morality arguments of such actions to the parties involved, they'll find some kind of resolve, hopefully without disabling the activity.

    i foresee a lot of collaboration problems resulting from texturing, so for right not, i'm going to just discourage it until we can all see where it goes. if the activity proves a success, i imagine we'd be left with a better idea of a solution. so for now, i don't want to encourage any uv or texture work. i'd just like to see people have fun with modeling a few small quick and clever objects that'd you expect to see in polycount's bathroom.
    Snader wrote: »
    ... area 4 is the entrance right? but what's area 2 used for? loitering? it might make sense to have some stuff there too - like urinals for the mostly male crowd here or a trashcan etc

    area 4 is the entrance, right. if things begin to take off like they did with the pc stall thread, the doorway leaves options for expanding beyond the bathroom and growing more into the polycount complex, as i'm calling it.

    i tried to create some variety in each area, 4 and 2 were left open for more possibility, they're essentially empty corners. the examples you're giving is exactly what i'd expect to see. urinals is what i was expecting when blocking it out. thinking on it more, maybe we'd see a coke machine or really weird shit, like a dead space work bench to upgrade your plasma cutter? it's up to you, the community, to decide.

    i'm interested to see how well dropbox facilitates this activity, i think it's going to be pretty neat. having to register an account with dropbox and accept an invite and everything, i can see is a bit of a turn off, and i'm expecting it to be a little slow at first. i think once we get a few entries it will begin to entice others to get in on the fun.
  • killingpeople
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    killingpeople polycounter lvl 18
    i would join if a virus didnt kill all my exe files

    that's actually a very good point. so what dropbox does, is updates the folder in realtime. a taskbar popup will notify you a new file had been added and synchronized locally, to your dropbox documents folder.

    dropbox doesn't have a server side virus scan, they leave it to their users to decided which anti-software to use and trust. this is kind of what i ment by typing "make sure you use a condom". AV software would normally scan the files as they are synced/copied onto your computer. i'm pretty sure, in most cases, your AV software would be able to remove any malware and you'd still be able to use the file normally. i'm not an expert in any of that. but it's a very good concern to have.
  • pior
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    pior grand marshal polycounter
    That sounds great but also very complex!
    What about a modular grid setup where we could simply work in squares
    We could provide OBJs (even tho it might cause smoothing issues), the files could be called nameoftheartist.obj and an XML file would composite everything together (handwritten, to make sure things match well)!
    Then someone write a combiner that takes that file and creates the UBER .obj on the client side!
  • Vrav
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    Vrav polycounter lvl 11
    The way you put it, pior, reminds me of those huge pixelart collaborations at wayofthepixel. I can see this sort of thing working nicely once it gets started, if ever. I'm tempted... but have way too many other things to finish up first. (Excuses, excuses...)
  • killingpeople
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    killingpeople polycounter lvl 18
    pior,
    what i'm describing, i don't think is very complicated, you gotta try it man, i think this can work easily. i'm all about keeping it simple, but wanted to play with dropbox and end up with an entire bathroom, to bring the 2d stall action into a 3d space.

    after setting up dropbox and accepting an invite to our folder, all you're doing is this:
    - post on the forum to check out an area
    - import the current obj for the area into your package
    - model any changes under 4 hours
    - export the changes without changing its scale
    - post your update

    here's an example scenario of what we'd see happen with the area 3 folder:
    - area_3_000.obj - the blockout i've made
    - area_3_001.obj - (by someone) added toilets
    - area_3_002.obj - (by whomever) added turds floating in the toilets
    - area_3_003.obj - (by me) edited in broken toilet seats
    - area_3_004.obj - (by some dude) added a plunger
    and so on...

    because we'd be using dropbox, once someone drops their file in the folder, everyone would have access to the new file instantly. hell, if you were working from that directory we could see an update every time you saved.

    using this method:
    - it'd grow continuously just like the 2d stall wall did, but potentially in four parts at the same time
    - detail will creatively overlap with one another, like with the pc stall wall
    - we get to play with dropbox and get bonus storage space from recommendations (up to 3GB)
    - process lends to a more interesting end result, something that will look more like a cohesive bathroom
    - it's never been tried before

    i don't mind if it ends up a pile of burning polys, that's what happened with the stall and it was still fun.

    what do you think so far, after some clarification, does it still sound like a bad idea?

    what you've described, is still cool and collaborative, i'm sure that could work out as well. it does sound to me a lot like the mini pc challenge we had a while back, where people made a "plot", all using the same dimensions and after the deadline, all of them were later patched together to make a neighborhood street, right? is that similar to what you're suggesting? if i'm understanding what you're saying, texturing with your approach, would be a lot easier to manage. i don't think it'd blend as cool though.

    i'm interested in seeing a quick doodle or 3d mock up of what you're talking about. i don't know any of the combiner black magic you're talking about, but if we decided to go that way, someone else would have to do that, i'd be of no help there.

    -kp
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    You my friend are a mad genious!!!
  • Vrav
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    Vrav polycounter lvl 11
    Ohh, that does sound cool. I thought it was, each area only had 4 hours to be completed for good and then you had to start out a new area. This sounds a lot more like the PC stall thread now. Just editing in shit, with a decent time buffer to make sure edits of the same area don't have to be discarded or otherwise merged.

    I like this, kp. What Jesse said.
  • urgaffel
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    urgaffel polycounter lvl 17
    Awesome idea KP. Good one!
  • Wells
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    Wells polycounter lvl 18
    bwahaha. awesome idea.

    four day weekend coming up. will def add something.

    *grumbles about having to get dropbox*
  • killingpeople
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    killingpeople polycounter lvl 18
    muhahaha! i'll be expecting a thank you eventually.
  • MDSchee
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    MDSchee polycounter lvl 8
    im in, where do i sign up?
  • Wahlgren
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    Wahlgren polycounter lvl 17
    Sectaurs wrote: »
    bwahaha. awesome idea.

    four day weekend coming up. will def add something.

    *grumbles about having to get dropbox*
    He´s doing you a favor. How any artist can survive without dropbox is beyond me. In fact, it should be a requirement to even be allowed to make a 3D model. It´s that good.


    Awesome idea KP. WOuld be in if it wasn´t for me being lazy and doing shitloads of other things at the moment. Hardly even have time to write on PC. :(
  • imb3nt
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    imb3nt polycounter lvl 14
    AREA 3 checked OUT

    Going to add a toilet to make it a bathroom.

    THANKS
  • imb3nt
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    imb3nt polycounter lvl 14
    I got started on it a little early but here it is.
    Obj and scene files should be updated in dropbox.

    AREA 3 CHECKED IN

    DO EEET.

    Throne_02.jpg

    Throne_01.jpg
  • killingpeople
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    killingpeople polycounter lvl 18
    that's awesome :)
  • ParoXum
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    ParoXum polycounter lvl 9
    Great toilets !

    I look forward to see what's happening next. :)
  • Wells
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    Wells polycounter lvl 18
    AREA 3 checked OUT
  • Wells
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    Wells polycounter lvl 18
    AREA 3 CHECKED IN

    Proper stalls added!

    a4077c.jpg
  • killingpeople
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    killingpeople polycounter lvl 18
  • doc rob
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    doc rob polycounter lvl 19
    This is cool KP, I'll try and do some texturing down the line. . . if this works out you should attach on another room that's not a bathroom . . . maybe another typically "boring" space that we can do our own take on, like a conference room or a hallway. It can be an ever expanding linear space :)
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    AREA 1 checked OUT
  • killingpeople
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    killingpeople polycounter lvl 18
    AREA 2 checked OUT
  • arrangemonk
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    arrangemonk polycounter lvl 15
    the door is in area 4 right?
  • killingpeople
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    killingpeople polycounter lvl 18
    the bathroom entrance is in 4, yes
  • killingpeople
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    killingpeople polycounter lvl 18
    AREA 2 checked IN


    kp_area2_00.jpg

    thanks for the pipes imb3nt
  • Wells
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    Wells polycounter lvl 18
    thank god, a vent!
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    AREA 1 checked IN

    bathroom001.jpg

    Thought I'd toss a wrench in with a posh hotel sink setup. ^_^
    Complete with Dyson hand dryers! :P

    Nice pissers, KP! :D
  • JFletcher
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    JFletcher polycounter lvl 13
    I want to get in on this shindig, but damn..im confused :)
  • Ivalice
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    Ivalice polycounter lvl 17
    Oh my, this looks fun.

    I want in on the next one. O_o
  • Wells
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    Wells polycounter lvl 18
    Vassago - them some pimp sinks!

    JFletcher - what's got you boggled? it's as easy as Gogurt, download and go...

    Ivalice - jump in on this one! it has only just began.
  • imb3nt
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    imb3nt polycounter lvl 14
    fo sho.

    FO SHOOOOW.
  • Wells
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    Wells polycounter lvl 18
    NOTICE

    KP is having some internet issues. if you want in, PM me with your email linked to your dropbox and I'll add you to the group.
  • Ryan Smith
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    Ryan Smith polycounter lvl 11
    What do you guys have to say to me making a couple of max viewport shaders for you to use to test out any normals or textures you have... i can drop the .SFX file into the folder for use. Or are we just doing straight up modeling, no next gen stuff?
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    We're not doing normals AFAIK. If anything they'd be generic crazybump normals, not modeled (if we choose to do them).
  • JostVice
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    JostVice polycounter lvl 12
    Area 4 check out

    I don't know how to work, in the 3dmax scene importing the OBJs or in a new scene importing all the OBJs? I will anyway use the scene, as i'm a new area.

    Btw, I'm not sure about this, I imported the area 2 latest OBJ and one of the urinals appears corrupted... I'm the only one? I imported a few times, maybe its a dropbox sync issue?

    Edit: sorry, confused. I'm checking out area 4, not 3
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    The urinals look fine to me. What I did was make sure I set up all of the units and grid stuff how KP has in his first post. Then I imported the OBJ file for the section I was working on. Once I was done working I exported the new OBJ file, then opened up the max scene file, deleted the section I was working on, imported the new OBJ into it, then saved it out.
  • JostVice
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    JostVice polycounter lvl 12
    Area 4 check IN

    5fd2aa41c9ee723c253cf251a393c.jpg

    added the bin, made some trims and added some goods to the door. (Used the stall's hanging for the door if that is ok) also the emergency light. I was a bit shy and didn't want to go for anything big.. hopefully its good and I'm in the level!


  • PeterK
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    PeterK greentooth
    Wish I could give you this asset I made for Fracture :)


    its a 150 year old toilet with fossilized craps!

    crapper.jpg
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    Mmm fossil poo
  • imb3nt
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    imb3nt polycounter lvl 14
    Awesome JostVice!

    I like where this is goin...
  • arrangemonk
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    arrangemonk polycounter lvl 15
    the bathroom doesnt really line up atm, and it could use one more stall
  • Wells
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    Wells polycounter lvl 18
    Doesn't line up? How do you mean?
  • imb3nt
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    imb3nt polycounter lvl 14
    I think hes talking about the gap between the urinals and the stalls.
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