I decided I should probably start a thread here to get feedback and keep myself motivated for my Uni project. We have to take a piece of concept art from Deus Ex Human revolution and create the environment in 12 weeks provided. This is alongside 2 other modules and making a student game for the 4th module. Here is my…
Hey Polycount, Im a long time lurker of these forums as Im always interested in seeing what everyone is working on. But its only until recently that I decided to get involved in game art & design and start producing work myself. So I picked up a cheap Wacom tablet a few weeks ago that Im still getting used to, and set…
This thread is for my UE4 Environment: 'Camp_Hangar', to show my progress and work across the next few weeks. I plan on making: 'An Aircraft Hangar turned Refugee Camp, Abandoned not too long ago. Set during a Golden Hour, in the springs of Eastern Europe, overlooking the Carpathian Mountains. A realistic style 3D…
If you have ever had the desire to get started in a game development career this may be an opportunity just for you! Experience is not our major concern, but skill or being a quick learner and a go getter is. Other qualities that we are looking for: 1 - A strong portfolio. we need to have some way of judging your talent…
I've read and seen a few things about gamification of learning and it got me to think about some ways that may improve the effectiveness of education through adding game mechanics. This is just a fun mental exercise intended to generate ideas, so don't take it too seriously. Who knows, maybe this could be rolled into…
Hey everyone! First polycount so bear with me, I'm new to this. I guess the best way to start is to outline the plan and who/what/why: Why a Viktor/Urgot story? I like the idea of these two characters meeting. Both are interested in "progress" but one (Urgot) is focused the idea of uncaging Zaun and is more interested in…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
Hello. I've been lurking around here for a while. This is my first post. Let me start by introducing myself a bit. I've been modeling and texturing as a hobbyist for about 16 years, but only in the last 4 years have I really gotten serious about improving my work to a professional standard. I drifted towards doing high…
Hello! I am currently working on a piece for my portfolio class, C&C are welcomed :) *Concept Art used for "Bloodstained:Ritual of the Night" Programs that will be used -Zbrush -Maya -Substance -Unreal Sorry for inactivity``` during week 3 I went back to "polish" certain areas After working in Zbrush I decided to export…
Hey all, First off you can find my personal blog for this project here: http://www.noel-mahoney-art.blogspot.com This is my first major project that I am putting up on here and haven't got much experience with UDK at the minute but am eager to learn! So please be nice for the time being. :) My project is recreating the…