This thread is for my UE4 Environment: 'Camp_Hangar', to show my progress and work across the next few weeks.
I plan on making:
'An
Aircraft Hangar turned
Refugee Camp,
Abandoned not too long ago. Set during a
Golden Hour, in the springs of
Eastern Europe, overlooking the Carpathian Mountains. A realistic style 3D Environment.'
I will be using the following software:-
3DS Max 2016 & 2017-
Unreal Engine 4.16- Substance Painter 4.0
- Substance Designer 6.2
- Bitmap2Material
- Photoshop CS6
- Zbrush 4r6
- SpeedTree Modeller for UE4
- Marvelous Designer 3
WIP between 08.01.2018 - 18.05.2018
Any and all
feedback is welcomed, and I really hope that people can help me develop my skills in this project. If you have any advice or criticism, please feel free to post a reply in the comments. I appreciate any of the support you can give
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Stay tuned!
Weekly Blog on progress can also be found here:
https://gormandevblog.weebly.com/blog_fmpWeek 1 so far:
![Image: https://gormandevblog.weebly.com/uploads/4/9/9/0/49905101/17_orig.png](https://gormandevblog.weebly.com/uploads/4/9/9/0/49905101/17_orig.png)
![Image: https://gormandevblog.weebly.com/uploads/4/9/9/0/49905101/16_orig.png](https://gormandevblog.weebly.com/uploads/4/9/9/0/49905101/16_orig.png)
Blocking my UE4 level in with architecture and structural supports of the Aircraft hangar. Made of several assets, instanced across the level, ie walls, roofing, beams, rafters etc. Very early work, just laying out the ground work.