Hi im not sure if this is right place to ask questions like this but i couldn't find better place on this forum. I was wondering if using model of Pokemon for animation showreel a violation of copyrights? Do i have to give credit to Nintendo or i cannot use them at all? If i get hired because of showreel featuring…
I am creating an animated series that I plan to get on TV. Please have a look and let me know what you think. Any advice or crits are much appreciated. Thanks so much. http://www.youtube.com/view_play_list?p=7B1C17F82A7C84BB
Hey I'm looking for a critique on an animation set before I really go into polish phase, (image is just to catch the eye btw). Things about the character: The shoulder flap has a blend shape that's driven by the shoulder bone, when it comes time to export I'll probably bake and edit it because I know there's some…
I've been trying to figure this out for awhile now but I just still don't get it. How do people make hairs like these and have it all connected as one continuous mesh? And I'm especially confused on how people make the back of the hair as well, the scalp part I mean.
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…
Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat:
@o0Ampy0o I totally agree with you that the normal maps are handpainted or animated frame by frame. Not the light and shading. The advantage of animating the normal maps frame by frame, gives them the ability to change the lighting anyway they chose. This saves a lot of work when it comes to shading frames. Say they want…
The edge loops around the eyes are fine but the ones around the mouth are going to deform weird if animated. Since most low-poly free-to-play MMOs contain all the facial animation of of a dead maniquin that's not really the biggest concern. What I was mostly trying to point out is that the way you have the bottom of the…