Hey I'm looking for a critique on an animation set before I really go into polish phase, (image is just to catch the eye btw).
Things about the character:
- The shoulder flap has a blend shape that's driven by the shoulder bone, when it comes time to export I'll probably bake and edit it because I know there's some interpenetration currently.
- The backpack does have some bones where the straps connect so I will be animating the attach points after I run dynamics on the bag, I know right now it's also interpenetrating.
Here's the SyncSketch ProjectAlso I'm open to small comments on the model or textures if you have any.