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Animation Set for a third person character I created

polycounter lvl 2
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AlexAng polycounter lvl 2

Hey I'm looking for a critique on an animation set before I really go into polish phase, (image is just to catch the eye btw).

Things about the character:
  • The shoulder flap has a blend shape that's driven by the shoulder bone, when it comes time to export I'll probably bake and edit it because I know there's some interpenetration currently.
  • The backpack does have some bones where the straps connect so I will be animating the attach points after I run dynamics on the bag, I know right now it's also interpenetrating. 
Here's the SyncSketch Project

Also I'm open to small comments on the model or textures if you have any.
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