Fire Ferret from the Pro Bending Episodes of Legend of Korra. Not an actual member though. Green belt doesn't mean it's Bolin. I decided to make a character model to practice using programs such as Zbrush and Xnormal, as well as learn how to rig a character proplerly. Workflow Modelled Basemesh in 3dsmax Both created head…
Here is my work thread for my groups Game Trailer. Here is a character i designed and in the process of concept modeling I use the word Stylized loosely they are all still works in progress. Crits, comments and advise more then welcome. I am working with 3 other students still concepting from are chosen MDD brief. The…
Hey All, I am new to Polycount and this is my first post. I graduated from Tribeca Flashpoint Media Arts Academy in Chicago in early June, and am now looking to enter the game industry. I love character modeling. At Tribeca Flashpoint I was introduced to all aspects of 3D and I did my best to get an understanding of them…
The module is currently character art, and I feel like i'm just about done with my blockout and thought i'd open it up to crits so i know where to go after this or if i'm making any mistakes. The character design is a proper tank of a person so he should be quite a head taller than normal, i think i aimed for 9 heads tall.…
Thanks, guys! I looked again at the proportions because, without thinking, i was making it for a mini instead of a game character - eejit. Here's an update and a few more questions: In a high poly sculpt for games, do you just need a plane for the cloak and material? It's going to be hand painted and as low poly as i can…
Hey, good start! It's definitely worth studying anatomy and muscle structure because that dictates things like your poly flow (not to mention it will make your character look more solid and believable when you know how to use and manipulate anatomy knowledge). This is extremely important to consider as the character will…
Those are all good points Neox raises. I think also in general you need to give more thought to your character design, how the forms interact, the relationships between them, etc. Go to a local bookstore and look through the pixar and disney character books to get an idea of what is visually pleasing. Pay attention to…
Hello everyone, We are still on the hunt for a seasoned low polygon character modeler to come teach at our school. If you have any questions at all please do not hesitate to ask. See the official job posting below. Feel free to check out some of the stuff our students are doing at our website.…
It's all very nice technically, lot of work, etc... But I still find this to be very bland looking, it's all so typical. And then those loli characters and the fat furry bears look COMPLETELY out of place with the rest of the characters. it's just bizarre. I'd have liked it a lot more if the game had only the furry fat…
Hi, I'm concepting this fat bull corporate character. Any thoughts on how to improve this? Currently, what's bothering me is the size of the legs. It looks okay with me but does it look smaller to you guys or a bit off compared to the torso proportion?