You sir, are awesome. Thanks for the great response and it was perfect explanation. I get what you're saying (I think, lol). So animate in the reference to the space of the environment. So environment items I assume it needs a bone weighted to the object and therefore animated with the character, and where the object is…
Helou, I need your little help. I'm beginner in baking so please forgive me;> I just want to display properly normal maps in 3d max. I'm making some test and all the time I see object with smoothing group. I do such stages: 1. object low poly (assigning 1 smoothing group for the whole object) 2. high poly 3. baking normal…
Hello, I'm not sure the best way to word this question. I've explored all of the options for symmetry in Zbrush and didn't fidn anything that suits the object I'm working on. with x and y symmetry and rotation (to move the center point) I've been able to make this object. I was only able to create one piece of the object.…
I have a 3DSMAX 2011 scene (directx mode) with many objects and when I assign complex Vray materials to the objects in the scene the viewport slows down to a crawl: 4FPS. When I apple a simple Vray material the viewport performance is about 40FPS. When I apply an simple Standard material the viewport performance is about…
A collection of detailed objects and furniture to populate any interior bachelor pad/lad's pad/man cave environment! Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/29099 The full list of objects includes: * Two arcade machines * Pool Table * Two ashtrays * Cactus pot plant *…
The purpose of metallness vs. spec/gloss has been made clear. Only use it when working on metallic objects. However if your object is a mix of metal and dielectric then flood the dialectic portion of them black. The dielectric always comes out just fine in a metalness map. I figured that if I have an…
Doc: https://docs.blender.org/manual/en/dev/editors/3dview/object/properties/duplication/duplifaces.html I just couldn't get it to work. I have parented a smaller cube onto a larger cube, but with Instancing set to Faces/Verts, nothing is happening. (DupliFaces has been renamed to Instancing, I couldn't a tutorial on…
Hi, i have a problem, therefore im here :poly141: So im working on a scene using a udktools script for Maya and its incorporating different scaling and position to all things, so when i importing an object from Zbrush its coming very very small and i need to scale in by hand. Problem is: with all that positioning and…
Hello, I'm trying to mirror an object and it's normals. I have an object with edited manually normals ( now explicit ) which I want to keep. If I mirror it with Mirror tool all looks fine, normals are mirrored and the explicit ones are kept intact, but as we know the scale is wrong. I need to use Xform and Normal modifier…
Hey, sorry if this is too basic for its own topic but I couldn't find any straightforward answer. I have a model in 3DS max that has about 40 separate objects in it and wanted to export it and then import it into Zbrush so I can work on it a little bit more while still maintaining the number of objects and the name of…