Hello,
I'm not sure the best way to word this question. I've explored all of the options for symmetry in Zbrush and didn't fidn anything that suits the object I'm working on. with x and y symmetry and rotation (to move the center point) I've been able to make this object.
I was only able to create one piece of the object. The only thing I can thing to do is slice this in quarters and repeat it 3 times around the center point. I need the topology to match the low poly, which i think isn't an issue. UV's haven't been set.
Whats the best way to go about doing this?
Thank you in advance!!!
Replies
Hope this helps
Cheerio
Mirror and Weld on X and Z might be a better bet. You'll need to delete your subdivision levels, but once you've got your model looking suitably symmetrical, you can simply duplicate it, Zremesh it at a manageable polygon count and then subdivide and reproject the detail back onto it.
For the future, if you're working on cylindrical shapes like this, try using radial symmetry.