Hi, i have a problem, therefore im here :poly141:
So im working on a scene using a udktools script for Maya and its incorporating different scaling and position to all things, so when i importing an object from Zbrush its coming very very small and i need to scale in by hand.
Problem is: with all that positioning and scaling i cant export my object in another applicaton like Topogun and Xnormal because its importing in a different place on a grid and i cant reposition it to use for baking and whatever.
So, how can i reset object's coordinates for proper use in another applications?
whooh, sorry for a wall of text:\