I fucking loved the game, music, narration, style (arts a given). Its my personal hope that more designers take this route instead of acting like the most games can hope to achieve is to be fun and addicting... meth is fun and addicting I hear. but I do think that people getting worked up over the price have a point.…
If you read The force.net, and various other places on line, you can get the general description of how the trialer plays out. Lord vader: Yes Master: Riiiiiiiiise. Thats like the first few lines spoken in black nothingness and then you get all these random Ep3 shots which most of us will look at frame by frame. I know i…
I saw it a couple fo weeks ago and liked it a lot, London Gangster flics have become a bit a cliche recently (well they have in the UK anyway) and several naff ones have been made, but this one stands out from the herd. It's stylish, but not over stylised, has good performances and sound track and enough jumps in the plot…
Hey, Rooster. I liked your movie quite a lot. It was cute and had personality. I thought the sound design was done well. The sounds were crisp and gave the viewer(me) a sense of immediacy. The plot was universal, because we all can identify with loneliness. You mixed two different visual styles: gritty mechanical and…
Come work with me ;) "At League of Geeks, we dedicate ourselves to crafting engaging game experiences and a major part of this is having juicy visual effects! We're looking for a VFX artist available full-time. You will be pivotal in the process of developing and creating particle and visual effects for our new project and…
I'm having trouble implementing LOD's for multiple meshes. I've followed all of the 3ds max methods for creating LODs, I even tried the old method. (http://freesdk.crydev.net/display/SDKDOC3/Creating+LODs) My case: I have a big house that has multiple mesh group. the main one is the largest which consist of the walls and…
I've reached a few roadblocks with gmax while trying to learn how to use the program. My goal is to add a few animations to the quake3 upper.md3 model. (I have a working importer, and an exporter, but I can't be sure how well the exporter works until I learn how to use gmax properly.) blocks: 1. how to properly specify…
[EDIT]I figured it out, but left the post for humor... Solution at end of post:[/EDIT] Hi all. This morning I started up Maya, made a cylinder used F10 to get into edge select mode, tried to grab an edge but noticed that all of a sudden Maya is behaving strangely. I have pre-selection highlight active and when I hover the…
Hey, Eric Dinoware here! :) Let me introduce you the trailer of my game. This project is being developed based on the best-selling novels World of Valdira, created by Dem Mikhailov with his participation in the project. It's a single-player RPG game in which the main emphasis is on the plot. This is the story beginning of…
OK, so this is going to be the thread where we take suggestions on how we want these new boards to look. If you have any suggestions, anything you have seen done on other boards that you want done here, etc this will be the place for it. I won't say we will use all or any suggestions, but they do help when plotting things…