I've reached a few roadblocks with gmax while trying to learn how to use the program. My goal is to add a few animations to the quake3 upper.md3 model. (I have a working importer, and an exporter, but I can't be sure how well the exporter works until I learn how to use gmax properly.)
blocks:
1. how to properly specify multiple frames for exporting.
2. how to load an md3 with the proper number of animation frames (when I load upper.md3 it loads it with only 52 frames of animation, but if I import a 2nd upper.md3 it will load all of the frames.)
3. how to add a frame of animation w/o inadvertantly modifying the position of the models in the rest of the frames.
4. what I need to know about tags when deleting a portion of the model and leaving for example only the arms. (I'm making a weapon model and I only want it to consist of the arms, and not the chest.)
5. bone structures? is this easier than manually moving and rotating the objects? and if so, how do i do it? or can I set up the tags to work as bones/pivot points within gmax?
Replies
2. See answer 1.
3. not sure, never imported one with any animation.
4. Can't remember how in Max, but I'm pretty sure you keyframe the frame you want to affect then go to the Animation Linker and set it so there's no Interpolation. (read the manual on how)
5. MD3 exports as a Mesh Deformed model, so no matter how you physically animate it.. it will alway export what you've done. Using a Skeleton is just a one hell of an easier way to animated for the artist.
(again read the manual on how to Create, Skin and Bin Skeletons)
[ Edit: Nevermind, I figured it out, the tags changed order. I just had to do a little juggling. ]
Gluck Show
Btw I have an exporting to md3 tutorial if it wud be any use
I can get the model to export, but I guesss it wouldn't hurt to look at your tutorial.
http://www.fileplanet.com/dl.aspx?/planetquake/rol/exportingtoquake.avi
Note these are additional Tutorials that cover some of the steps I haven't mentioned I have not created these text's but I can try and answer questions about them if you have them Smile
http://www.4thdimented.com/dimented_tutorialQuake3_1.htm
http://merlin.zsnes.com/tutorials/export/index.html
http://www.planetquake.com/polycount/resources/quake3/tutorials/Steed-Tut/MAX2md3.shtml
Good luck
Greg