This gun is now finished, you can check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=682831329 So I have chosen the M4A4 for the CS:GO Weapon finish contest. I love sci-fi skins, and went for a 70s themed Sci-Fi skin here inspired mostly by manborg. Red lights, screwed on metal and wires. This is what…
Here is where I'll be dumping dota 2 concepts and models that I've made Here's a link to my workshop for those interested (there's a lot of really bad crap there) http://steamcommunity.com/id/tommy631/myworkshopfiles/ Now I guess I'll just dump a bunch of models and concepts below I'll post more as I progress. Please do…
Hey Guys, So we are aware that some people are having issues posting their skin packs to curated pathway in CoH2's Steam Workshop due to upload limits and other potential constraints. If you are experiencing this issue or an issue with the tools or something similar along those lines but your skin pack is more or less…
My goal was to create a portrait per day for five days. I wanted to try out some of the techniques I've learned from watching Neville Page and Ben Mauro work their magic at a Creature Design Workshop at FZD last year. More importantly, it was to become more familiar with color/ texture. I've been avoiding color like the…
hey their folks, my name's aaron im 16 and currently studying 3d animation at college. Ive always been lurking around these forurms and thought id post somthing. Our brief given at college is charecter modelling. and within the brief you had to create a organic charecter, then rig it and then create a 20 second animation.…
A current work in progress, as I'm nearing closer to completing the scene, I've begun entering the prop and content phase. Placing in more detailed props and clutter. The overall feel I want to get in the end is a more messy, cluttered workshop area. I understand the repetition with the tape rolls/glue bottles haha; Thats…
Hi guys, I want to share with you, one of my latest artworks. This project started as a small workshop challenge but grew up a little bigger than I expected. An original idea was to build a victorian town to a desert setting. I used that as an opportunity to improve my workflow and incorporate 3D in it. I used a bunch of…
We are a game art company based in Denmark, Scandinavia. We deliver high-quality art for publishers and developers worldwide. Our main focus is stylized 3d characters and environments. We can be an addition to your art team or be your whole art team. We can join early and develop a style/look, create character design etc.…
Hi Polycounters, I've been working away on this scene for far too long now and am looking for some feedback and critique as I finish it off. I've built an environment that is based upon Games Workshops' "Cities of Death" model kit in UE4 I initially intended to build just one of the buildings, but it has grown into a…
Why the ZBrush polycount is almost half of the "real" (don't know a better word to use) polycount? Background: So, I'm a noob who is trying to learn to create items for the Dota 2 workshop and I've stepped into a problem. I've used Zbrush for retopo and the polys that when I hover my mouse in the subtool palette were…