Here is where I'll be dumping dota 2 concepts and models that I've made
Here's a link to my workshop for those interested (there's a lot of really bad crap there)
http://steamcommunity.com/id/tommy631/myworkshopfiles/
Now I guess I'll just dump a bunch of models and concepts below
I'll post more as I progress.
Please do not use any concepts posted without asking me first, however I am up for collaboration any time.
Old Phantom Lancer jacket that was never finished.
Scrapped Drow concept.
EG courier concept.
Old juggernaut mask.
Halloween themed Juggernaut concept.
Very old Meepo set.
Old Disruptor concept.
Old unfinished Death Prophet items.
An old Riki dagger no one cared about.
Old Gondar set concept.
Early Antimage Cultist concepts and models.
Sven concept.
cont.
Replies
Revised version of that same Juggernaut mask.
Rubick cape concept.
Old shot of the Cultist set ingame
Alchemist set concept.
Another Juggernaut concept sheet and models.
Razor blade shield concepts for Bounty Hunter.
Illusionist concepts.
Calamity the great glaive work.
Lovecraftian Tidehunter concept.
cont.
It's too late, I have made too many Juggernaut concepts.
Entitled man-children rage inducing short hair doodle for Windrunner.
Crasqueal the Strider courier concept.
Kendo concept for Juggernaut.
Batrider set concept.
Baby Draug courier.
Early version of the Mancers mask compared to the newer one
Legaras' original concept I drew more than a year ago.
Compared to Legaras II
ANOTHER JUGGERNAUT CONCEPT.
cont.
New Centaur Warrunner set concept.
Quick sword concept and model.
that's all for now.
good point, it's about time I changed my attitude.
posts altered
So goddamn sexy.
Awesome, glad to hear it. On another note I'll be glad to give feedback if you narrow down what you're working on. It's just too time consuming to go through ALL of your work especially if I give feedback on something you're not even planning on continuing.
this is finished, you can check it out in the workshop thread.
textures updated
detail passes
I'm readjusting the colours as I go to make sure they fit
It's my family's Irish Tartan, thought it'd be a nice tie in to the celtic theme.
texture work
I may need to render a cavity pass on the tartan
Textures seem to be done now, can still go back and touch them up
decided to just make a painted pattern instead
if anything I'd just leave the tail, swords, and belt out since they're pretty awful
in the meantime have a doom helmet concept
acks
revised some old concepts
might be steering a bit far from his design
a few changes
http://steamcommunity.com/workshop/filedetails/?id=137642404
not happy with it, probably won't work on Centaur items for a while.
first I'm being told to bash out lots of varried thumbnails
now I'm being told to focus on fewer ideas
and on a side note the "accusations" seen in the other thread were called out because of blatant plagiarism.
My instructors have repeatedly mentioned every semester at my college that plagiarism will have someone expelled. I'm sick of this coming back up again and I feel like I have to say it's no longer up for discussion
anyway moving on
Jal I think you mentioned the edges here were too sharp.
what did you mean by they wouldn't bake properly?
I do troll around on the boards but I logged in after a long time just to tell you that you should definitely work on that deer courier you had concept for. Also, I dig Juggernaut set, particularly the one with the hood on. Horns seem out of place IMO.
Cheers,
Bhargav.
Just gonna reply for hawf here, and say that the Stag courier did get worked on, Sparkwire, myself, and Hawf created it for The Internationals 2 for Evil Geniuses, but complications made it so we didn't have it published or 100% finished.
That sucks! I would've given it 20 bucks if it were that much! I can only hope you guys continue to work on it and retry.
Edit: Why not just make it as a workshop and not dedicate it to a team?
more concepts