EQ: There is one area I didnt see addressed with the arguement about cases. Material. I looked at both your cases, and neither are good. Both use SECC (Ie Steel). Not aluminum. Aluminum has two benefits. 1. Dissipates heat much easier. Which could mean the difference from an early failed component or not. And energy draw…
[ QUOTE ] can you tell i play a mage on a pvp server? hehe [/ QUOTE ] Lemme guess: Alliance? As a shammy the only classes that I can fairly consistently "pwn" are: Hunters, Warlocks, and Druids - in that order. Warriors, Pallys and Rogues 3+ levels beneath me have bested me 1 on 1. Particularly if they get the initiative…
Just to touch on some of this compression stuff a bit more, so we've come to the conclusion that using a greyscale spec, either in the alpha or as a separate image doesnt actually save you any memory. So why would anyone want to do it? Well there are a couple reasons: 1. In terms of performance, grabing a texture from the…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Creating compelling animations for various horrifying monsters in Maya…
I'll give my two cents here for what it is worth. Like what Killnpc said, college is borrowed time. School work alone will not really push you to have a banger portfolio for applying to jobs, unless it's a 1 on 1 mentorship (which are way cheaper and better than any college imo.) I'm a bit biased but I found a lot of…
Specifically, for X-COM-like games that have isometric 3D perspective, tile-based environment and gameplay where the environment is mostly cosmetic and seen from a distance. I've seen some workflow that jump into the materials and texture blending as soon as the basic geometry is in place, reserving the lighting for the…
Hey everyone! I'm getting set to create a character that I was going to make for the Blizzard Character competition from last Fall; I only managed to finish the concept design, then shelved the idea for a bit. The idea was to create a character that would fit into World of Warcraft's art-style. (I don't play the game, but…
Hey guys, I hope you can help with this problem I'm having. Been reading a lot about this the past few days and that leads me to believe that there just may be no solution. I'm making the hair for a character model in 3d max and I'm having huge problems with sorting in the viewports. I tried manually sorting the planes but…
Hi there, I am a freelance artist and am right now working on a big vehicle-model with lots of seperate meshes. I mainly work with Maya 2014. I never had these many seperate UV-Shells and am running into some problems with organizing these shells. Maybe you happen to know some time-saving or organizing tools that you're…
hay Poly-count pple this first time to post here so i hope u like what i will do my target to make a stylized room from various concepts and styles to one style that i defined it here on this model work still in progress. goals: 1-finish the room in 45 day 2-post every weekend my progress 3-poly target 15K poly 4- improve…