Pie is tasty... My friend wanted to sell me his 9800pro for $50... I said i'd think about it, because I have this money sitting around, and if i can get a better graphics card that'll last me a bit longer than that (reviews i've read are saying that the games I want to play aren't at the detail level I want) I'd go for the…
Thanks for the help so far guys but Im still a bit lost with this one. Pressing the button with the paintbrush and down arrow on it brings up three options... Airbrush Soft Round 50%, Paintbrush Oval 45 pixels multiply, Tranparent Red Spraypaint. No options to control size, opacity, colour. Am I missing something REALLY…
why would you pay the premium on i7? Save yourself a good chunk of that cash and go c2q or c2d. either one will be plenty fast for working on game graphics. You're paying 2-3x the price for a 1.5x performance gain on the cpu. I7 is fast, but I don't think it's worth the price when for what you'll do will see marginal…
I hear Tetris might be too expensive to license for Virtual Console and may not make the lineup. A bigger problem might be that the NES Tetris uses an outdated Tetris ruleset, I'm not sure they can get the Tetris license without conforming to the official rules (which include the hold piece and infinite spin). Arsh: Let's…
This is why I love polycount. All of your suggestions are spot on. Thanks. I think the biggest thing was the hunched over aspect of the upper body that I missed. I didn't add another torso loop but I will if there is trouble animating. Hair will be alpha mapped. The whole muscle thing I'm learning. I actually worked from a…
I just updated zbrushR7 to r3 patch and zremesher is 'so' much better now. gives me a good base to work for retopo. i think it was actually a bit broken in previous R7 versions I left it on more or less default settings for a pair of trousers( apart form turning off adaptive) I was working on and it knocked out decent…
Hi everyone, I've been delving into Substance Designer more and have been documenting some of the stuff I found interesting. Here's a breakdown/tutorial on a Stylized Leather generator and on How to set up a custom brush in designer for painter with "hardness" working. I hope this is useful to some. And feel free to give…
Instead of continuing to post in the request section updates to the Multivaders2 Project, Blake said it was cool for me to start a seperate thread here in P&P with some of the stuff, we'll update this thread here instead of in WAYWO or the requests section. So far I think I'm one of the newer people on the team.. Updated:…
Before you answer... I know....'It depends'. On many things. But as I browse through materials in UDK, I notice that a lot of them have many instructions... It seems like many of them average between 50-90. I'm transitioning out of UI into VFX and am really looking for some general guidelines for building materials for VFX…
Hi everybody. I very long be absent, but now i back again and want show you my new work. Now it's a Hi Poly model really very very powerful gun which name the Desert Eagle. This Gun using bullets a 50'th calibre (Mugnum) So i hope you like this work. Comments and remarks Welcome =) Link on the RAR archive with wokr…