I just updated zbrushR7 to r3 patch and zremesher is 'so' much better now.
gives me a good base to work for retopo.
i think it was actually a bit broken in previous R7 versions
I left it on more or less default settings for a pair of trousers( apart form turning off adaptive) I was working on and it knocked out decent enough topology.
polycount set to 2k, with no curves, but
adaptive and curves set to default at 50.
had to use a few curves for a head I was working on but still nice results
uggh wish you could edit post titles:/
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I don't think these are too bad as a base to edit further
it seems to struggle with a mouth a little at times, but thats easily editable. I would prefer to do this than have to retopo the whole mesh from scratch
trousers was the default with adaptive turned off - far from ideal, but not that bad. the previous unpatched version of zbrush release 7 just gave a horrible mess
good to have some contructive feedback and maybe contribute some additional suggestions
nother quick one - eyes need some work
No muss no fuss no spirals! Its real magic on trouble areas like ears. I like to do the end topo myself but as a tween step its a great tool and there is a lot you can reuse.
for a example whole human body does not zremesh very well for me. got to do some more tests though as I enjoy researching these things
Those are some pretty nice results you got on the face topology!
yes they look quite good , considering I did not do too much to get that kind of result
was n't quite as impressive when I tried it on a dynameshed version of the head though