Last
Update (4/11/2020) ------------------------------------- Hey guys! This
is my first game environment scene and first to learn the whole Game Pipeline. At first,
I was looking for topics related to Hong Kong, however, Cyberpunk 2077 was
promoting. I was curious about the difference between Eastern cyberpunk…
Hi there! Our company looking for 1-2 3D environment/props artists to help us design our game worlds. Our workflow is: low-poly ⇨ high-poly ⇨ baking ⇨ texturing ⇨ iray render in substance painter. If you're interested — please send links to your portfolio and I'll be in touch with everyone who I think can be a good fit for…
Possible but not strong enough to really sell the environment art. There are better alternatives, videos, unity, other apps that can make the environment art more impressive. Have you seen this: http://www.unrealengine.com/flash/
Hi folks, I do painted environments that are unique and engaging. I am an illustrator that will do cover images or concepts for your game or project. Here are a few of my concepts and finished paintings. You can always look at the rest of my stuff on my website(which includes finished and conceptual work):…
Hello, I'm looking for Freelance/Part time/Full time remote work. I have experience working on Environment design, Modeling,Texturing, Lighting for games and production. Portfolio Links Behance Website
Hey guys, Wanted to share my first full environment piece for my portfolio. Still very much a work in progress but I'd like to get some feedback on it. It's still a little bit empty Since I didn't put in blockouts of all the smaller props or foliage. Looking for crits! Thanks!
I have tried different built-in environment maps, and have deleted "user_view3d_settings.sbsscn" to reset 3d view settings, but for some reasons it still looks like this in OpenGL rendering mode. I didn't experience this issue before I upgrade to macOS 10.14 and Substance Designer 2018.3.1: Log files are attached below
Hey guys I was wondering what everyone prefers to do when they create Environment art. This is just a general question do you guys usually create a low poly model and then a high poly to bake onto with Zbrush? Or do you start in Zbrush and use some rertopo program? Thanks!
3D Artist experienced on environment & props hard surface modeling technique for over 2 years. I'm skilled in: - High / low poly modeling hard surface & organic objects - Sculpting -UV mapping - Baking texture maps - Texturing in classic and PBR technique Software: Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine…
Still have a ways to go but : Aliens have invaded the southwest, pitting Indians vs Cowboys in a game of intergalactic chess for their amusement(God complex). Both classes are being genetically modified into bio-mechanical versions of their former selves. The intent of this scene is to illustrate how the Aliens are a…