I've got a quadcore q6600 here, performance seems very good, most operations are near instant. It would be cool to get a 64 bit version. One cool thing that i would love to see, i'm not sure how feasible this is however but with hard surface models i get a lot of minor artifacts when i run the detail pass thing, what…
Hello again! Starting up a new environment project after being quite busy aside from making art. I've set my own time restrictions and goals to try and push me to work on it whenever I can. The main idea is to make an optimized game-ready environment partly using the new nanite technology in UE5. I've been recently quite…
Hey polycount! I already started a Scifi corridor thing about a year ago. But i'm not happy with the old work anymore, so i decided to start again from scratch. And finish it this time ffs! :poly122: My goal is to have a finished mini level using as many modular pieces/textures as possible. I started with a rough blockout…
Hi, folks. I'm a long time lurker, but I'm starting to get the ball rolling my character art portfolio so it's about time I start posting some art and get some feedback. First up, I've decided to make a character model based on one of my favorite Marvel characters, Cable. I put together this ref/inspiration map to help me…
Hey guys, this week I started a new environment which will hopefully end up on my portfolio. A little bit about the concept: The idea was to create a science lab environment. To make the lab look more interesting I wanted to combine it with some vegetation. I ended up with the concept of a labratory where they researched…
Hello everyone! I've got this scene set up in UE4, ready to render out as a series of images so that I can edit it in Adobe Premiere. But, for some reason, the Sequencer won't render it from the 4 cameras that I set up. It seems to only render from the default "Player Start" location. These are the locations that my 4…
Just started working on this. Seems like guns are a good place to start working with PBR. just started modeling it today, so far what i got, nothing really. i'm a little further now, the trigger is down now as well. will upload more tomorrow, time for bed.
looks like a good start. Really nailed a lot of the shapes without throwing too many polies at it to start. Is that smoothed? Anyways...your off to a great start :)