Hey all! So I've spoken to a couple of PC members over PM about this and got some great feedback, but just wanted to put it out there to get some more thoughts/opinions. I've just applied to Animation Mentor. Something I've been considering for some time, and I figured I'm at a point in my life where it's possible, and…
Hey, if megascans continues to be so awesome, I plan to integrate megascans pretty heavily into my unity3d pipeline. I am wondering what kind of plans you have for Unity3D integration? Are you providing the bridge API , and end-users are expected to develop their own integration, or do you plan on having a fully integrated…
I have encountered yet another particularly frustrating issue in Maya. I'm creating my first facial rig for class, and have gotten to the point where I am creating blend shapes. We're supposed to create blend shapes for the eyes, brows, tongue, and mouth, each in separate groups. We were instructed to use the "Default" or…
Hey guys, Since I got my first job in the industry I've had less and less time to indulge myself in personal projects here at home - this is partly due to actually having less time (overtime and other constraints that come with moving to a new city) and partly due to crashing after work; wanting nothing more than to sit…
Hi, It looks like I'll finally be experimenting with Wrinkle Maps/Morph Targets etc. soon. However, apparently, you can separate certain elements, such as the forehead and chin etc. How is this done exactly? Are they just cut out of a regular Normal map bake? Or is it done a specific way? Thanks
I'll post some current and abandoned (who knows when I get back to them) 3d projects,sculpts etc. I'll start with a recent dragon concept. Ment to be plasticine/claymation styled figure.
Hi community! I'm wondering if exists in the deep of web, a script or a plugin that allows to adapt the same clothing (so the same mesh and topology) to different type of bodies, having different topology (i'm working on some character mods, which have the same costumes for many different races/body types: for ex. High…
You can apply here : https://smrtr.io/8DgZR Gameloft Montreal is seeking a new Lead 3D animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…