Im currently involved in my last academic asigment, and i'm goona make a short about robots.I'm currently using 3DSmax because that the software I know about, and blender for the hight poly pieces, and my teacher tell me about the "Material" modificator, so I can chose wich texture is active in the timeline but in a 30 fps…
To use QS you will have to unwrap everything. But because I presume you are rendering in 3dsmax you could just texture all the nuts/bolts etc there using blended box mapping or regular uvw mapping or any other number of methods. Or you could unwrap a single nut/screw/etc, texture in QS, and clone them again in Max. For…
Hey Gang Ive been picking away at texturing this model for a while now, and I feel like I could really use some expert advice. First off tho - I DID NOT model this gun. This was given to me as an art test (Epic fail) and I'm revisiting it now that I feel I have a clue what I'm doing. The model was pre-unwrapped, but I…
Hello! I have a few questions about the project. 1. Is it a 2 week duration for each horse texture? 2. How many separate horse textures are there to do? 3. Since the textures you showed are (I'm assuming) not the quality you are looking for, May you give an example of the quality/style you're looking for if possible. Thank…
Hey all! I am currently working on a project with a few colleagues and have been tasked with creating the ground stamps (UDK based game) for the tileset we are creating. Now the style is very, very simplified. Mostly flat colours and the like, and any detail that is shown needs to be fairly hand-painted-esque. Now I went…
Hi! My name is Josef, im the project leader of a Survival MMO game with Zombies in it. The game is still in early development, and we are in a need of modelers and texture artists. We know that when we mention "Zombies" everyone is thinking "This is the another boring zombie game", but the thing with game is not to focus…
Looking for one or two PBR Texture artists who are expert Substance Designer users to help create 50+ Substances. I cannot specifically disclose what this is for publicly. However, our studio needs to create ~ 50 production ready, HiRES Substances that will be exported as Bitmaps for use in our proprietary software.…
- Update! - 10-23-2017 - We have received an abundance of great replies, amazing candidates and killer artwork. We are in the process of selecting a candidate and are no longer accepting applicants. There had been so many great candidates, our project manager is having a difficult time deciding. :) Thank you to everyone…
Hello everyone, please help.I have about 20-30 3D models to which I need to automatically apply 10000 different 2D textures. Does anyone have any experience of optimising this using AI algorithms?
Yes, if whoever is coding your app knows how to get it done. You can do whatever you like. If you want vertex painting, get the programmer to write the proper rendering technique. XNA is not an engine. It's a framework/wrapper around Direct3D9 for C#. The phrase, "how do I texture for an XNA level" doesn't compute. You'll…