I dont know how to call it but i wanted to make a thread for people who wants to share shading networks made in arnold with textures made procedurally. I'm still learning about that topic and its amazing what you can do with a bit of knowledge of how diferent nodes work together For this i make two alPatterns and i combine…
I'm tackling my capstone assignment for my final year in Game Development, which is essentially an outdoor environment piece using landscape. I have seen several people use a UDK > World Machine > UDK workflow with good results, and am interested in trying it for my capstone. When I created my landscape, I selected it and…
Hi I don't know if this should belong here as it pertains to "freelance" work, but it is singularly Substance Designer that I am looking for a friend to help aid me in creating better substances. I've watched many tutorials on SD, and it's quite intuitive. But I am looking for someone who could help me learn SD to a more…
Never post me god damn work on here which is not a good thing so I'm gonna make a habit of it. Here is a fig I snapped a few days ago at the Botanical Gardens nearby, 30k tris or there-about, 4k maps, delit and everything. I used substance designer to do most of my texture work using the baker and a node I made that packs…
I'm trying to place a plane in Unity with vertex colour applied and have it fade to from 0 - 100% opaque. None of the existing shaders seem to be able to do this. Whenever I look up tutorials it involves coding/scripting which I have little experience with. Is that really the only way to get fading vertex colour in Unity?
What I'd like to code is: With a rigged character If I select a specific joint. I'd like to run the script, which would return the selection of polygons influenced by that specific joint. (As if I manually went into face mode and started selecting the polygons one by one) Have no idea where to start on this one. Any ideas?
Okay so i find it strange i can not "stress" the p.c. i have out utilizing all of the aspects of the hardware, the img attached shows that noting or hardly anything is being used. What is the deal here (internally), software or driver-ly? One would think, "hey this pc's and the processes i am doing should utilize all…
I was somewhat under the impression that we would be able to stream in parts of the game, to take a load off the graphics card/VRAM. But I don't know what gave me the impression of this. On a side note, I wonder how you work in the console achievements coding into Unity games. Probably easy, but it's interesting to think…
i decided to put forearm twist in after all, so when i added an extra bone, i needed to mirror the arm over, now none of my joints in F8 mode will rotate? anyone know what this is, i have clicked the "?" and they seem to just stay in place when i try and spin them?
Agree.. Also its feels strange seeing this bit of concept art in 3d as a single corridor. As far as I can see this is meant to server as concepts for modular pieces of interest that could be placed within a corridor and not serve as a single scene (note how none of the blocks match up with each other except for their basic…