I'm trying to place a plane in Unity with vertex colour applied and have it fade to from 0 - 100% opaque. None of the existing shaders seem to be able to do this. Whenever I look up tutorials it involves coding/scripting which I have little experience with. Is that really the only way to get fading vertex colour in Unity?
Replies
https://www.dropbox.com/s/fwf7ogodv1u6dm2/VertexTransparencyShader.shader?dl=0