Anyone know where i can buy or get hold of any decent bip / 3dsmax mocap walk cycles? can't seem to find anything online via google or turbosquid. I may have missed something and sorry if this has been asked before, though I did use TFSE :)
Just wondering if anyone knew how to output renderings isometrically to a pixelart style. I've got the renders coming out fine isometric just need some tips of setting up mental ray (or any other renderer) to output a 256 colour pixel art-esque render. Using 3dsmax. Thanks
Hello everyone. I´m new in polycount But I've been looking at jobs for a while. I would your feedback about this small playable demo that I created. The modeling is created in 3dsmax, textured in Substance painter and moved all with Unity engine. Thank you so much everyone. https://www.artstation.com/artwork/zAl8LD
Hi everyone! Sorry for my bad english, my name is Gordey and i'am russian student learning on architect and drink a lot of vodka in my spare time. But I would like to work in game industry, this is my first work in zbrush and sub-d modelling practice in 3dsmax and modo. Hope to see some critique!
Hey Polycount, I've been working on a track thats a futuristic and contains light patterns a and such resembling those of the movie tron. Question is how can I apply my texture to curves. I get terrible banding and the like. The track is modeled in 3dsmax with a line and a loft applied to it. Any help would be most…
Hi guys, this is my latest project i have worked in my free time, zbrush 3dsmax, render marmoset toolbag 2. you can see view here: https://www.artstation.com/artwork/imperfect_cell-fan-art if you have any C&C are welcome and appreciate. thanks
Is there a feature or script for paint selecting faces in modern versions of 3DSMAX (like how modo lets you click-drag on a surface to create a selection)? The old "paint selection region" is kind of worthless due to how it projects through surfaces. I used to do this with a script but unfortunately it doesn't work in…
For some reason when I use the 3dsmax plugin Max2obj, my Uv's get screwed up, I export in quads and it seems to delete every other tri from each quad in the UV. Here's what my uvs end up looking like: Anyone else come across this?
Hi guys, im switching from maya to 3dsmax and i have a question is there a way to make the new primitives to come with a default material assigned? (like in maya default lambert i mean) Because i dont like that wireframe and object are displayed with the same color... confuses me! Thank you in advance :)
Hey everyone, I wanted to do something with UDK again. So I started this medieval scene. The main focus for this project is the creation of diffuse maps. eficiency and polycount not so much. Here are some screenshots from 3dsmax. I'm planning to upload some UDK screenshots tommorow. comments and crits very much welcome.