Hi, my name is Nate Broach, I'm currently seeking paid work as a 3D environment and prop artist. Freelance or full time. Here are some examples of my work. You can see more at www.alter-nate.com Thanks! cynicalstudios(at)gmail(dot)com
During these past few months been working on this diorama trying to expand my understanding in props and environment design. Modeling in maya, sculpting in Zbrush, fabric simulation in MD, baking in marmoset, texturing in SP/Photoshop. Please check the Artstation page to preview the scene in marmoset viewer:…
I'm available for work in environment, props, modelling, texturing, etc. I'm a highly motivated person and passionate about the work I do. Please email me for more info. Only email me about paid opportunities as I don't have the work hours to devote to unpaid work. Thanks Portfolio: www.julianvermeulen3d.com Email:…
APPLY HERE: http://coldironstudios.com/careers/ NOTE: · Applicants
without a portfolio will not be considered. Position Summary: Cold Iron is seeking an experienced Principal Environment Artist to join
our world class team on our next AAA title for consoles and PC! Do you excel at
building props and spaces that are as…
Hello there newbie here , been working hard on composing 3d environments all from scratch and wanted to know what kinds of things i should do to improve my artwork. The character is custom and paid btw but the character concept drawing was done by me. Im currently trying to update the models to have more variant style of…
Name: Matthew Woodbridge Timezone: GMT (UK/London/Lisbon) Hello! My name is Matthew and I am an environment concept artist specialising in realistic contemporary and historical settings. I have experience with both 3D and 2D packages as well as a background in cinematography and film. I can help solve your design problems…
Getting really close to finishing this, if you have any critiques please let me know!! This is the first large environment I have ever done and it's been a very long journey. I have learned so much but I know I have such a long way to go. All of this was built in Maya, textured in Substance painter, and rendered with…
Hello. Here is my current progress of a swamp environment I been working on for fun and exploring techniques in maya 2018 using the stringray pbr shader. I'm too lazy to put it into a game engine or I just like the fast editability of maya Any feedback and direction would be appreciated.…
Posting in the hopes of getting some feedback and to hopefully look back on my progress. Currently I am nearing the end of my blockout stage of the project and am now trying to setup some interesting camera shots. The environment will be made up of a modular kit as well as some props. Additionally I want to try and include…
Ōyama, an environment put together with two hand painted trimsheets created using Adobe Photoshop. The concept was inspired by one of Takaki Yamamoto's diorama designs of a strip theatre. Takaki Yamamoto's Diorama piece: https://twitter.com/kahu2017/status/1292956082357198848?s=20 You can find more images on my Artstation…