Posting in the hopes of getting some feedback and to hopefully look back on my progress.
Currently I am nearing the end of my blockout stage of the project and am now trying to setup some interesting camera shots. The environment will be made up of a modular kit as well as some props. Additionally I want to try and include some kind of foliage, perhaps some ivy?. as always any resources or critique would be massively appreciated!
(Main shot)
(Anvil hero prop)
(Sign and forge)
(Workbench)
Replies
Designer render (No POM or tessellation)
UE4 (Using bump offset)
Current plan is to instead have the moss on the actual material, is to instead blend it into the material with a height lerp in engine, however this will do for now. Any feedback would be appreciated
Stone material inside of designer:
Plaster 1 inside of designer:
Plaster 2 inside of designer:
Blended example in UE4:
As always critique is welcomed
one thing that always helps me is, find the final camera perspective early. that way you will see from what angle you see every asset ect. and you can detail things where you need them
Keep going!
Here are some ideas/feedback: