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wip swamp environment in maya viewport 2.0

AndyLittleton
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AndyLittleton polycounter lvl 10
Hello.  Here is my current progress of a swamp environment I been working on for fun and exploring techniques in maya 2018 using the stringray pbr shader.  I'm too lazy to put it into a game engine or I just like the fast editability of maya

Any feedback and direction would be appreciated.

http://www.andylittletonart.com/pages/templeSwamp.html



https://youtu.be/HpFzq2tk0Yw

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  • Stanley3DArt
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    Stanley3DArt polycounter lvl 5
    Pretty good materials! The grass could use a normal axis change to make it not so abrupt and transition into the ground easier. As for the overall piece maybe focus on a few compositional shots, at the moment its lacking a little bit in having an area of focus or interest. Overall its looking quite good and really good job with materials / modelling
  • AndyLittleton
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    AndyLittleton polycounter lvl 10
    Thanks for the feedback Stanley.  Ya I was struggling with creating some focal points in the level,  I think i might need to play around with the layout composition.  The environment is also huge so that made it a bit challenging.  Ya I'll need to fix the foliage so it looks less abrupt transitioning into the ground.
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