Hey guys! This is my entry for the Grand space Opera: Light Age- Game Character art Challenge. It was a ton of fun, you can find my progress below. Concept by the amazing Daniel Hiew. Hope you like it and comments / feedback is always welcome :) For more: https://www.artstation.com/artwork/48xylk?commentId=4540103
Hi guys I am looking to find out how to have object screen, camera screen and node graph screen all visible in one layout. What I want shown below. Thanks!
Hello, I am trying to create a skin for a game called Rust using Substance Painter. The game provides the base model and texture files that I have used to create my skin. It uses Unity, which from all the reading I've been doing is very important for trying to match up the tangent space. I have been having issues with the…
Greetings polycount people. Last year in October I released a game on steam ( https://store.steampowered.com/app/1443190/Knights_of_Grumthorr/ ) which aside from a handful of purchased assets was all my own hand drawn artwork. I hoped to re-release a sequel to the game with more professional looking quality and this is…
The position has been filled, thank you Revelation Games is looking to hire a technical artist who has a well-versed knowledge set of the 3d pipeline. This includes: * 3D Modeling * Rigging * Animation * Importing assets to Engine Your tasks will include modifying and developing our 3D pipeline from asset creation to final…
I've got a 1m x 50cm barrell. It's a unique asset (not on a trim). The textel density in the scene is 4m = 2048px. If I stay consistent with the texel density, I'm not fully using UV space. Should it be this way? I'm thinking that maybe multiple objects should share the same texture in that case, but that could cause many…
Taken a few stills from a turntable animation I am working on. Planning on creating a full interior too (currently has a generic low poly interior). Though I'm going to be taking a break from the R8 and moving onto a Ford GT in the meantime so I don't get burnt out on the project. Fairly happy with the composition though…