Revelation Games is looking to hire a technical artist who has a well-versed knowledge set of the 3d pipeline. This includes:
3D Modeling
Rigging
Animation
Importing assets to Engine
Your tasks will include modifying and developing our 3D pipeline from asset creation to final in engine result. We currently have 1 modeler and 1 animator you will oversee. As well as working with our design and programming leads to ensure the art assets produced will work with in-game logic and combat design.
We are currently using Blender and Unity, but bonus points for knowing 3ds max or Maya as some team members are familiar with those and requests to various parts of the workflow in different 3d tools is something we are considering.
The position is remote and will require strong English both written and verbal. Applicant should be prepared to fill many hats on the project and provide a portfolio or examples that demonstrate the multitude of these skills set. A big bonus to persons with experience in responsive fast-paced melee combat.
DM resume for more info! Thanks and looking forward to hearing from you.