This black artifacts appear when I use normal map with Flip Y checked (red ones). Blue zones also have extreme angles but are fine. This artifacts don't appear in Unreal Engine or Unity. Is there a way to fix this?
There is wierd shading issue with this particular corner on both sides of the mesh, there is a edge that is marked sharp and is a uv seam in blender, but in marmoset i get this shading issue. UV is ok, there is no interlacing verts, idk why this is happening plz help
I've followed several tutorials to the word and everytime I take a shot the render comes out all dark and horrible. Any help would be greatly appreciated. Also some help with figuring why i cant seem to post images directly into posts, it just come up with the following Attachment not found.
Hey guys, So long story short, I lost my original model that I saved as a mesh file, but now I can't import it into 3Ds Max. I can open the original model in marmoset, and I see it, but I have no idea how to get it back in max. Help?
Hi, I'm using a shader set to "Complex refraction" for the eyes' cornea. The problem is I can't get specular to show up on it. Is there a tutorial on it? Has anybody used it? Thanks!
Is it at all possible to export just the normal map from MT3? I'm probably just missing a setting or some such thing but I am having no luck in doing so.
TB v4.04 Win10 I can't seem to place a paint layer over my AO map and edit the image. I remember in substance that you had to jump through hoops to achieve this, but is it the same in TB?