This black artifacts appear when I use normal map with Flip Y checked (red ones). Blue zones also have extreme angles but are fine. This artifacts don't appear in Unreal Engine or Unity. Is there a way to fix this?
I know i should have been doing this from the start but idk why i wasn't but recently for me i found fixing normal issues was as simple as exporting an .fbx and not an .obj . Easy solution if anyone runs into similar issues, i do not know if this will help you in your situation but i thought i'd still toss it out there.
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