We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
If you know who Daarken is or not . This story of how he started out and what kind of mess he had to go through. It is worth the read, i am not complaining any longer. http://daarken.com/blog/2012/06/06/starving-artist-no-really/
Hey girls and boys , For the last few months I was working with my friend on a unity game for a mobile device. That's all well and nice but I want to make a good looking teaser trailer for it. The whole video sector is new to me , never edited videos before , never made a logo , etc... So if you could spend a minute or two…
Hey guys i have a question on using custom textures but still use mental ray shaders, in 3ds Max. This is for a final for one of my classes in college..advanced materials and lighting. Our final was to model a mechanical bug and render it nicely. i chose to do the crab guy from star wars! first here's my model: Now what im…
This first approach to the splash art of jhin dark star with a more profiled design, is still incomplete to the face, if you want to think about it to have the best possible version. http://polycount.com/discussion/194099/riot-creative-contest-2017-verdsky#latest…
wow ,looks as though I am starting a game dev company. Can't give too many details right now but yeah I had always planned to go down this route and finding a good partner was always the problem. Anyway stay tuned it seems very promising:)
Ok just finished this bad boy last week and wanted to post this to share. If you saw my last project posting I did that asset in Substance Painter, so this time around I wanted to use DDO to see what results I get. In my opinion I fell that DDO is a better texturing program for now. Although, I do hate the fact that when…
Hi all, after looking at some concept art from Star Wars the old republic, I thought I'd take a crack at recreating one of their scenes but with a bit more damage to the scene compared to their clean and sparkling environment in the art. The scene will be presented in UDK when its finished. Here's a very quick draw over of…
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information:· Style: stylized, isometric,…
I had started building a series of low-poly / flat-shaded game-ready assets and after years of them just sitting there in the asset stores, decided to make my own game out of them. This is a scene from Crown of Kings using Almighty Assets low-poly 3d models and props.…