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Star Wars Monster: Opee Sea Killer

polycounter lvl 9
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Cordell Felix polycounter lvl 9
Hey guys i have a question on using custom textures but still use mental ray shaders, in 3ds Max.
This is for a final for one of my classes in college..advanced materials and lighting. Our final was to model a mechanical bug and render it nicely.
i chose to do the crab guy from star wars!

first here's my model:
11wf1g4.jpg

Now what im trying to accomplish is to get silver tips on this guys scales like in this concept:
2n6adg6.jpg

So heres what im trying to do:
sc851g.jpg
where the red is, i want that to be chrome/silver and fade into the orange..but i want it to look scratched up.

How exactly would i go about doing all that?
would i unwrap it, texture it like that and somehow throw those 2 materials in the right spots? idk -_-

p.s. heres a student example of how i will be rendering it.
This is the works of Andres Rivera:
2vhvkoz.jpg

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