I've seen lately many young artists who are looking for a job (I'm guessing ages around 17) I don't think it's bad, I used to get paid to do things in photoshop when I was younger by people that knew me well; also, it's really great they can practice and make some quick bucks, perhaps money they can use to pay for software…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Currently your portfolio seems too scattered to me still. I am not quite sure if you want to be a character artist or a prop artist. It would help to narrow this down and really get specific (depending on your goals of course). Also make sure to keep pushing overall presentation skills and thumbnails. Look at other artists…
Hey Polycount, Im a long time lurker of these forums as Im always interested in seeing what everyone is working on. But its only until recently that I decided to get involved in game art & design and start producing work myself. So I picked up a cheap Wacom tablet a few weeks ago that Im still getting used to, and set…
We are looking for a highly-skilled technical artist who will be able to work on a high-quality cel-shading material and outline material as noted in our Game Document. The technical artist must be able to produce quality work, and can communicate their process effectively and clearly to help teammates understand the…
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Hi, I am looking for someone to setup my menu. Most of the interactivity are basics, tho 2 options are a little more complex, please look at the video to see this 2 options needed in-game.https://polycount.com/discussion/212609/creating-lines-and-surface-for-in-game-similar-as-google-earth#latest If you have the skills and…
Looks cool! If it's wearing the skull, you could probably make that clearer (but that would have to be the skull of a horned creature, I suppose). And what's with the second creature? Is that a juvenile form? Its placement in the scene/composition is a bit strange (the confusing kind, not the scary one). In the last shot…