I'm brand new to Quixel. Was trying to start with a simple box, just to figure out the workflow, but I'm running into an issue I haven't been able to solve. Been banging my head against the wall for hours trying to figure out whats causing this. I set up my mesh and base map in the base creator. My base map is simple and…
Hello, So I am new to Substance Painter and working on a pretty low poly humanoid. A workflow guide I'm following adds a mask editor to what they are working on, a med-poly castle, and it looks nice enough on it for the edges and curves that you would expect in a castle, but he explains that the full mask editor is a bit…
Hello! I'm a complete beginner when it comes to modelling, so looking for a bit of help. I'm trying to reproduce the black mask in the attached image but don't know the best way to do so. Any ideas ?
Hi guys, new to these forums and relatively new to UE4 - I come in search of help if possible. I'm trying to create broken glass, the mesh is just a flat plane and I'm using an alpha to create the shape of the broken glass. On top of that i'm using a refraction input with translucent shader, to give varying amounts of…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hey there guys. Just a quickie; I understand Mask Maps in terms of what goes into which channel and what to do for each I just dont understand how to actually apply the images into the channels. Thanks
Did this for a class, the assignment was to take an existing IP and put a new twist on it. I chose to do a 19th century take on Majora's Mask. I'm still trying to improve my painting skills so any critique would be appreciated!