Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
I have a low poly that I needed to fix but I want to keep all the painting/layer work from the last version. Anyway to copy/paste the layers over? I tried selecting them and copying than loading a new project but looks like you cant paste across projects.
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
I have made a (whiskey) barrel in C4D. I've exported it to Quixel and gave it my textures, wood & iron. Now I want to add some logos and a text to my texture. But everytime I make a photoshop layer containing a line of text and a layer containing a logo, they don't show up in 3DO. Do I forget something?
Was there any 2d information on that layer you needed to preserve? If not you can just clear the layer (exit edit mode and hit ctrl+n should do the trick, or you can use the buttons in that Layer menu) and re-draw the tool. If the problem persists, check your draw settings when drawing the tool (so before entering Edit…
Can anybody help me out? I'm new to rendering hair. When I render my hair strands with xGen in Maya it shows as the color in the Arnold render view. When I save it as an .exr and open it up in Photoshop the RGB layer shows up as black but with some spec highlights. All the other layers are fine: AO, Normal, Alpha, etc. I…
Hello this is my first time posting on Polycount, and I'm modeling a weapon that I concepted. While I was concepting this gun I was heavy influenced by Halo 4 and 5's UNSC Weapons my model so far is fairly different from my concept in terms of some proportions and details but the overall silhouette is still pretty close to…
Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
So, the roots now can be staggered through noise. It has a few bells and whistles like bias (stagger forward/backwards/both directions, which would place strands above/below/neutral in relation the pseudo-card) and should help mainly with parted hair. Without staggering it looks like a cursed hair plantation sometimes. 😂 I…
I often work in 2048x2048 documents and have to select multiple reference images/bake maps and bring them into the document. Is there a way to select multiple images and have them brought in as separate layers within the document I am currently working in? Image size etc doesn't matter as I can select/cut/resize whatever I…