That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Yeah, I like the size of your images the way they are right now. One possibility is that you could have even larger images after one more click on the presently sized ones. That would make it 3 clicks to get to the full size images, perhaps that's a bit much but really only there for those that really want to see the…
Ok guys, the school i'm attending requires all of its students to complete an internship before they can graduate. I'm currently about a year or so away from finishing school and I'm really looking to obtain a great internship to vastly improve my skill and workflow. I'd really appreciate it if you guys could give me some…
Hey, so I made a little tool that allows the user to create images in Photoshop and uses the image to place assets into the scene. It uses the red channel to control floor and wall placement, the green channel for props, and the blue channel for height. I'm working on a video to show it off and I'm looking for someone who…
Texture Process / Personal Art Style Definition & Basic Overview of Asset Creation To define an art style especially for a team of individuals that share a vast range of abilities, especially in sculpting and high poly modelling and generating both the normal information and the other maps associated with these workflows…
I am aware of specific apps that are able to match based on the background, like fSpy, the problem is the images that I have as reference doesn't have backgrounds, they are PNGs with complete transparente background, any idea? Thanks in advance!
I am importing 3D objects from blender to Unity, trying to create a scene, and for simplicity I am creating the textures in blender also. The manual in blender states as I understand that the images are saved in an 8 bit format (if the 32bit option box is not checked), which is ok, cause I am not aiming for high detailed…
Hello, I have a doubt about uv and the right polygons count for sculpting/baking correctly.I want to share with you what I think and see if it's correct or not.if we have an image of 1024x1024 pixel, theoretically it can store 1,048,576 polygons normal map value, if we unwrapped every single polygon to every single…
So this is probably the last update to the High Poly model. Unless you guys have something to add. I tried to take all your suggestions into account. So I varied the colors more & managed to get a quite 3d appearance for the velcro, even though it consists of only 2 planes layered on top of each other. Then I added the…