I'm in the early stages of planning out a scene I'm going to spend the next month or so doing. The problem I've encountered, is how I'm going to create a road like below using terrain in UDK. I could just use a plain dirt texture and paint a path with that, but I want obvious track marks from tyres, and for it to wind off.…
Anyone have some advice on how i'd set this up in unity? my maps are Diffuse, Normal and Emissive in the diffuse channel's alpha. would really appreciate any help on this. thanks gang! looks like this has fresnel as well. i looked at the shaders that come with unity and i couldn't get anything close to this with my object.…
Hi! Recently I made a post asking for critiques on the UV pages for my tank that I was working on. I fixed the UV pages up and made the bakes from the high poly's. I used NDO to bring extra detail to the normal maps and now I'm working in DDO to texture the tank. So far, I've been working on the turret and would like…
Good evening Polycount , are new in this community and at the same time and inceptor in learning English language and in modeling/texturing ( please excuse for some spelling mistake ) - I have to introduce my first modeling in the sea without texturing made in 2 days, (I say again: they are very beginner) "I have only used…
Currently working on halo's 4/5 covenant carbine for a fan game being worked on and also something for the good ol' portfolio :) It's not an exact copy from the game I did a bit of tweaking to the lower part based on some cool concept art on the game I found. Images below is all the high poly progress so far (sorry for the…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Just have the head so far. It's been months since I've textured anything so I need to get back into it. I am trying to go for an unreal tournament style and am trying to make him look like something along those lines. I'm going for next generation polycount, so the polycount of the head is rather high (2861 tris) I suppose…