I'm in the early stages of planning out a scene I'm going to spend the next month or so doing. The problem I've encountered, is how I'm going to create a road like below using terrain in UDK. I could just use a plain dirt texture and paint a path with that, but I want obvious track marks from tyres, and for it to wind off. Can you guys shed any light as to how this can be achieved in UDK?
Thanks as always.
Replies
I had to do this a while back and thats how I went about it. Worth considering if there isnt a nice specific way to do it in UDK